Latest posts by Rachael Petersen from July, 2013
The company Pinnguaq helped crowd-sourced a translation of the videogame Osmos into indigenous Inuit language. "These kids were not hearing the language they speak at home and at school in these games and they are not seeing their culture reflected in the media they consume," said Ryan Oliver.
The Indigenous Digital Excellences Agenda Summit took place at the National Centre of Indigenous Excellence in Redfern, Australia this past June. Around forty emerging and established indigenous thought-leaders from around the country attended to discuss and share ideas around increasing indigenous engagement with digital technologies in Australia.